I’ve been really happy with the response to AudioStretch for iOS. In the first two months, I’ve had a couple of thousand downloads, and overwhelmingly positive reviews, the vast majority of them 5-star. It’s been a great start.
AudioStretch for iOS has been 100% free up to now, but in order to be able to justify further development work on it, I’m going to have to start generating some revenue from it. Man cannot live on good reviews alone…
The sales model will be pretty straightforward: you’ll still be able to download it for free and use all the features, but if you want to play beyond the first couple of minutes, you’ll need to make an in-app purchase. This sales model will come into effect with version 1.4, which should be up on the App Store within a week.
To reward early adopters, I’ve set things up so that anyone who’s installed and run version 1.3 and then installs 1.4 on top of it will not need to make the in-app purchase. So if you haven’t already tried AudioStretch for iOS, now is the time to get it.